]> git.kernelconcepts.de Git - karo-tx-linux.git/blob - drivers/gpu/drm/vc4/vc4_gem.c
Merge tag 'clk-fixes-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git...
[karo-tx-linux.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29
30 #include "uapi/drm/vc4_drm.h"
31 #include "vc4_drv.h"
32 #include "vc4_regs.h"
33 #include "vc4_trace.h"
34
35 static void
36 vc4_queue_hangcheck(struct drm_device *dev)
37 {
38         struct vc4_dev *vc4 = to_vc4_dev(dev);
39
40         mod_timer(&vc4->hangcheck.timer,
41                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
42 }
43
44 struct vc4_hang_state {
45         struct drm_vc4_get_hang_state user_state;
46
47         u32 bo_count;
48         struct drm_gem_object **bo;
49 };
50
51 static void
52 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
53 {
54         unsigned int i;
55
56         mutex_lock(&dev->struct_mutex);
57         for (i = 0; i < state->user_state.bo_count; i++)
58                 drm_gem_object_unreference(state->bo[i]);
59         mutex_unlock(&dev->struct_mutex);
60
61         kfree(state);
62 }
63
64 int
65 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
66                          struct drm_file *file_priv)
67 {
68         struct drm_vc4_get_hang_state *get_state = data;
69         struct drm_vc4_get_hang_state_bo *bo_state;
70         struct vc4_hang_state *kernel_state;
71         struct drm_vc4_get_hang_state *state;
72         struct vc4_dev *vc4 = to_vc4_dev(dev);
73         unsigned long irqflags;
74         u32 i;
75         int ret = 0;
76
77         spin_lock_irqsave(&vc4->job_lock, irqflags);
78         kernel_state = vc4->hang_state;
79         if (!kernel_state) {
80                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
81                 return -ENOENT;
82         }
83         state = &kernel_state->user_state;
84
85         /* If the user's array isn't big enough, just return the
86          * required array size.
87          */
88         if (get_state->bo_count < state->bo_count) {
89                 get_state->bo_count = state->bo_count;
90                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
91                 return 0;
92         }
93
94         vc4->hang_state = NULL;
95         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
96
97         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
98         state->bo = get_state->bo;
99         memcpy(get_state, state, sizeof(*state));
100
101         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
102         if (!bo_state) {
103                 ret = -ENOMEM;
104                 goto err_free;
105         }
106
107         for (i = 0; i < state->bo_count; i++) {
108                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
109                 u32 handle;
110
111                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
112                                             &handle);
113
114                 if (ret) {
115                         state->bo_count = i - 1;
116                         goto err;
117                 }
118                 bo_state[i].handle = handle;
119                 bo_state[i].paddr = vc4_bo->base.paddr;
120                 bo_state[i].size = vc4_bo->base.base.size;
121         }
122
123         if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
124                          bo_state,
125                          state->bo_count * sizeof(*bo_state)))
126                 ret = -EFAULT;
127
128         kfree(bo_state);
129
130 err_free:
131
132         vc4_free_hang_state(dev, kernel_state);
133
134 err:
135         return ret;
136 }
137
138 static void
139 vc4_save_hang_state(struct drm_device *dev)
140 {
141         struct vc4_dev *vc4 = to_vc4_dev(dev);
142         struct drm_vc4_get_hang_state *state;
143         struct vc4_hang_state *kernel_state;
144         struct vc4_exec_info *exec[2];
145         struct vc4_bo *bo;
146         unsigned long irqflags;
147         unsigned int i, j, unref_list_count, prev_idx;
148
149         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
150         if (!kernel_state)
151                 return;
152
153         state = &kernel_state->user_state;
154
155         spin_lock_irqsave(&vc4->job_lock, irqflags);
156         exec[0] = vc4_first_bin_job(vc4);
157         exec[1] = vc4_first_render_job(vc4);
158         if (!exec[0] && !exec[1]) {
159                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
160                 return;
161         }
162
163         /* Get the bos from both binner and renderer into hang state. */
164         state->bo_count = 0;
165         for (i = 0; i < 2; i++) {
166                 if (!exec[i])
167                         continue;
168
169                 unref_list_count = 0;
170                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
171                         unref_list_count++;
172                 state->bo_count += exec[i]->bo_count + unref_list_count;
173         }
174
175         kernel_state->bo = kcalloc(state->bo_count,
176                                    sizeof(*kernel_state->bo), GFP_ATOMIC);
177
178         if (!kernel_state->bo) {
179                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
180                 return;
181         }
182
183         prev_idx = 0;
184         for (i = 0; i < 2; i++) {
185                 if (!exec[i])
186                         continue;
187
188                 for (j = 0; j < exec[i]->bo_count; j++) {
189                         drm_gem_object_reference(&exec[i]->bo[j]->base);
190                         kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
191                 }
192
193                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
194                         drm_gem_object_reference(&bo->base.base);
195                         kernel_state->bo[j + prev_idx] = &bo->base.base;
196                         j++;
197                 }
198                 prev_idx = j + 1;
199         }
200
201         if (exec[0])
202                 state->start_bin = exec[0]->ct0ca;
203         if (exec[1])
204                 state->start_render = exec[1]->ct1ca;
205
206         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
207
208         state->ct0ca = V3D_READ(V3D_CTNCA(0));
209         state->ct0ea = V3D_READ(V3D_CTNEA(0));
210
211         state->ct1ca = V3D_READ(V3D_CTNCA(1));
212         state->ct1ea = V3D_READ(V3D_CTNEA(1));
213
214         state->ct0cs = V3D_READ(V3D_CTNCS(0));
215         state->ct1cs = V3D_READ(V3D_CTNCS(1));
216
217         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
218         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
219
220         state->bpca = V3D_READ(V3D_BPCA);
221         state->bpcs = V3D_READ(V3D_BPCS);
222         state->bpoa = V3D_READ(V3D_BPOA);
223         state->bpos = V3D_READ(V3D_BPOS);
224
225         state->vpmbase = V3D_READ(V3D_VPMBASE);
226
227         state->dbge = V3D_READ(V3D_DBGE);
228         state->fdbgo = V3D_READ(V3D_FDBGO);
229         state->fdbgb = V3D_READ(V3D_FDBGB);
230         state->fdbgr = V3D_READ(V3D_FDBGR);
231         state->fdbgs = V3D_READ(V3D_FDBGS);
232         state->errstat = V3D_READ(V3D_ERRSTAT);
233
234         spin_lock_irqsave(&vc4->job_lock, irqflags);
235         if (vc4->hang_state) {
236                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
237                 vc4_free_hang_state(dev, kernel_state);
238         } else {
239                 vc4->hang_state = kernel_state;
240                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
241         }
242 }
243
244 static void
245 vc4_reset(struct drm_device *dev)
246 {
247         struct vc4_dev *vc4 = to_vc4_dev(dev);
248
249         DRM_INFO("Resetting GPU.\n");
250
251         mutex_lock(&vc4->power_lock);
252         if (vc4->power_refcount) {
253                 /* Power the device off and back on the by dropping the
254                  * reference on runtime PM.
255                  */
256                 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
257                 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
258         }
259         mutex_unlock(&vc4->power_lock);
260
261         vc4_irq_reset(dev);
262
263         /* Rearm the hangcheck -- another job might have been waiting
264          * for our hung one to get kicked off, and vc4_irq_reset()
265          * would have started it.
266          */
267         vc4_queue_hangcheck(dev);
268 }
269
270 static void
271 vc4_reset_work(struct work_struct *work)
272 {
273         struct vc4_dev *vc4 =
274                 container_of(work, struct vc4_dev, hangcheck.reset_work);
275
276         vc4_save_hang_state(vc4->dev);
277
278         vc4_reset(vc4->dev);
279 }
280
281 static void
282 vc4_hangcheck_elapsed(unsigned long data)
283 {
284         struct drm_device *dev = (struct drm_device *)data;
285         struct vc4_dev *vc4 = to_vc4_dev(dev);
286         uint32_t ct0ca, ct1ca;
287         unsigned long irqflags;
288         struct vc4_exec_info *bin_exec, *render_exec;
289
290         spin_lock_irqsave(&vc4->job_lock, irqflags);
291
292         bin_exec = vc4_first_bin_job(vc4);
293         render_exec = vc4_first_render_job(vc4);
294
295         /* If idle, we can stop watching for hangs. */
296         if (!bin_exec && !render_exec) {
297                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
298                 return;
299         }
300
301         ct0ca = V3D_READ(V3D_CTNCA(0));
302         ct1ca = V3D_READ(V3D_CTNCA(1));
303
304         /* If we've made any progress in execution, rearm the timer
305          * and wait.
306          */
307         if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
308             (render_exec && ct1ca != render_exec->last_ct1ca)) {
309                 if (bin_exec)
310                         bin_exec->last_ct0ca = ct0ca;
311                 if (render_exec)
312                         render_exec->last_ct1ca = ct1ca;
313                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
314                 vc4_queue_hangcheck(dev);
315                 return;
316         }
317
318         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
319
320         /* We've gone too long with no progress, reset.  This has to
321          * be done from a work struct, since resetting can sleep and
322          * this timer hook isn't allowed to.
323          */
324         schedule_work(&vc4->hangcheck.reset_work);
325 }
326
327 static void
328 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
329 {
330         struct vc4_dev *vc4 = to_vc4_dev(dev);
331
332         /* Set the current and end address of the control list.
333          * Writing the end register is what starts the job.
334          */
335         V3D_WRITE(V3D_CTNCA(thread), start);
336         V3D_WRITE(V3D_CTNEA(thread), end);
337 }
338
339 int
340 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
341                    bool interruptible)
342 {
343         struct vc4_dev *vc4 = to_vc4_dev(dev);
344         int ret = 0;
345         unsigned long timeout_expire;
346         DEFINE_WAIT(wait);
347
348         if (vc4->finished_seqno >= seqno)
349                 return 0;
350
351         if (timeout_ns == 0)
352                 return -ETIME;
353
354         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
355
356         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
357         for (;;) {
358                 prepare_to_wait(&vc4->job_wait_queue, &wait,
359                                 interruptible ? TASK_INTERRUPTIBLE :
360                                 TASK_UNINTERRUPTIBLE);
361
362                 if (interruptible && signal_pending(current)) {
363                         ret = -ERESTARTSYS;
364                         break;
365                 }
366
367                 if (vc4->finished_seqno >= seqno)
368                         break;
369
370                 if (timeout_ns != ~0ull) {
371                         if (time_after_eq(jiffies, timeout_expire)) {
372                                 ret = -ETIME;
373                                 break;
374                         }
375                         schedule_timeout(timeout_expire - jiffies);
376                 } else {
377                         schedule();
378                 }
379         }
380
381         finish_wait(&vc4->job_wait_queue, &wait);
382         trace_vc4_wait_for_seqno_end(dev, seqno);
383
384         return ret;
385 }
386
387 static void
388 vc4_flush_caches(struct drm_device *dev)
389 {
390         struct vc4_dev *vc4 = to_vc4_dev(dev);
391
392         /* Flush the GPU L2 caches.  These caches sit on top of system
393          * L3 (the 128kb or so shared with the CPU), and are
394          * non-allocating in the L3.
395          */
396         V3D_WRITE(V3D_L2CACTL,
397                   V3D_L2CACTL_L2CCLR);
398
399         V3D_WRITE(V3D_SLCACTL,
400                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
401                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
402                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
403                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
404 }
405
406 /* Sets the registers for the next job to be actually be executed in
407  * the hardware.
408  *
409  * The job_lock should be held during this.
410  */
411 void
412 vc4_submit_next_bin_job(struct drm_device *dev)
413 {
414         struct vc4_dev *vc4 = to_vc4_dev(dev);
415         struct vc4_exec_info *exec;
416
417 again:
418         exec = vc4_first_bin_job(vc4);
419         if (!exec)
420                 return;
421
422         vc4_flush_caches(dev);
423
424         /* Disable the binner's pre-loaded overflow memory address */
425         V3D_WRITE(V3D_BPOA, 0);
426         V3D_WRITE(V3D_BPOS, 0);
427
428         /* Either put the job in the binner if it uses the binner, or
429          * immediately move it to the to-be-rendered queue.
430          */
431         if (exec->ct0ca != exec->ct0ea) {
432                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
433         } else {
434                 vc4_move_job_to_render(dev, exec);
435                 goto again;
436         }
437 }
438
439 void
440 vc4_submit_next_render_job(struct drm_device *dev)
441 {
442         struct vc4_dev *vc4 = to_vc4_dev(dev);
443         struct vc4_exec_info *exec = vc4_first_render_job(vc4);
444
445         if (!exec)
446                 return;
447
448         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
449 }
450
451 void
452 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
453 {
454         struct vc4_dev *vc4 = to_vc4_dev(dev);
455         bool was_empty = list_empty(&vc4->render_job_list);
456
457         list_move_tail(&exec->head, &vc4->render_job_list);
458         if (was_empty)
459                 vc4_submit_next_render_job(dev);
460 }
461
462 static void
463 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
464 {
465         struct vc4_bo *bo;
466         unsigned i;
467
468         for (i = 0; i < exec->bo_count; i++) {
469                 bo = to_vc4_bo(&exec->bo[i]->base);
470                 bo->seqno = seqno;
471         }
472
473         list_for_each_entry(bo, &exec->unref_list, unref_head) {
474                 bo->seqno = seqno;
475         }
476 }
477
478 /* Queues a struct vc4_exec_info for execution.  If no job is
479  * currently executing, then submits it.
480  *
481  * Unlike most GPUs, our hardware only handles one command list at a
482  * time.  To queue multiple jobs at once, we'd need to edit the
483  * previous command list to have a jump to the new one at the end, and
484  * then bump the end address.  That's a change for a later date,
485  * though.
486  */
487 static void
488 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
489 {
490         struct vc4_dev *vc4 = to_vc4_dev(dev);
491         uint64_t seqno;
492         unsigned long irqflags;
493
494         spin_lock_irqsave(&vc4->job_lock, irqflags);
495
496         seqno = ++vc4->emit_seqno;
497         exec->seqno = seqno;
498         vc4_update_bo_seqnos(exec, seqno);
499
500         list_add_tail(&exec->head, &vc4->bin_job_list);
501
502         /* If no job was executing, kick ours off.  Otherwise, it'll
503          * get started when the previous job's flush done interrupt
504          * occurs.
505          */
506         if (vc4_first_bin_job(vc4) == exec) {
507                 vc4_submit_next_bin_job(dev);
508                 vc4_queue_hangcheck(dev);
509         }
510
511         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
512 }
513
514 /**
515  * Looks up a bunch of GEM handles for BOs and stores the array for
516  * use in the command validator that actually writes relocated
517  * addresses pointing to them.
518  */
519 static int
520 vc4_cl_lookup_bos(struct drm_device *dev,
521                   struct drm_file *file_priv,
522                   struct vc4_exec_info *exec)
523 {
524         struct drm_vc4_submit_cl *args = exec->args;
525         uint32_t *handles;
526         int ret = 0;
527         int i;
528
529         exec->bo_count = args->bo_handle_count;
530
531         if (!exec->bo_count) {
532                 /* See comment on bo_index for why we have to check
533                  * this.
534                  */
535                 DRM_ERROR("Rendering requires BOs to validate\n");
536                 return -EINVAL;
537         }
538
539         exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
540                            GFP_KERNEL);
541         if (!exec->bo) {
542                 DRM_ERROR("Failed to allocate validated BO pointers\n");
543                 return -ENOMEM;
544         }
545
546         handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
547         if (!handles) {
548                 DRM_ERROR("Failed to allocate incoming GEM handles\n");
549                 goto fail;
550         }
551
552         ret = copy_from_user(handles,
553                              (void __user *)(uintptr_t)args->bo_handles,
554                              exec->bo_count * sizeof(uint32_t));
555         if (ret) {
556                 DRM_ERROR("Failed to copy in GEM handles\n");
557                 goto fail;
558         }
559
560         spin_lock(&file_priv->table_lock);
561         for (i = 0; i < exec->bo_count; i++) {
562                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
563                                                      handles[i]);
564                 if (!bo) {
565                         DRM_ERROR("Failed to look up GEM BO %d: %d\n",
566                                   i, handles[i]);
567                         ret = -EINVAL;
568                         spin_unlock(&file_priv->table_lock);
569                         goto fail;
570                 }
571                 drm_gem_object_reference(bo);
572                 exec->bo[i] = (struct drm_gem_cma_object *)bo;
573         }
574         spin_unlock(&file_priv->table_lock);
575
576 fail:
577         kfree(handles);
578         return 0;
579 }
580
581 static int
582 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
583 {
584         struct drm_vc4_submit_cl *args = exec->args;
585         void *temp = NULL;
586         void *bin;
587         int ret = 0;
588         uint32_t bin_offset = 0;
589         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
590                                              16);
591         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
592         uint32_t exec_size = uniforms_offset + args->uniforms_size;
593         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
594                                           args->shader_rec_count);
595         struct vc4_bo *bo;
596
597         if (uniforms_offset < shader_rec_offset ||
598             exec_size < uniforms_offset ||
599             args->shader_rec_count >= (UINT_MAX /
600                                           sizeof(struct vc4_shader_state)) ||
601             temp_size < exec_size) {
602                 DRM_ERROR("overflow in exec arguments\n");
603                 goto fail;
604         }
605
606         /* Allocate space where we'll store the copied in user command lists
607          * and shader records.
608          *
609          * We don't just copy directly into the BOs because we need to
610          * read the contents back for validation, and I think the
611          * bo->vaddr is uncached access.
612          */
613         temp = kmalloc(temp_size, GFP_KERNEL);
614         if (!temp) {
615                 DRM_ERROR("Failed to allocate storage for copying "
616                           "in bin/render CLs.\n");
617                 ret = -ENOMEM;
618                 goto fail;
619         }
620         bin = temp + bin_offset;
621         exec->shader_rec_u = temp + shader_rec_offset;
622         exec->uniforms_u = temp + uniforms_offset;
623         exec->shader_state = temp + exec_size;
624         exec->shader_state_size = args->shader_rec_count;
625
626         if (copy_from_user(bin,
627                            (void __user *)(uintptr_t)args->bin_cl,
628                            args->bin_cl_size)) {
629                 ret = -EFAULT;
630                 goto fail;
631         }
632
633         if (copy_from_user(exec->shader_rec_u,
634                            (void __user *)(uintptr_t)args->shader_rec,
635                            args->shader_rec_size)) {
636                 ret = -EFAULT;
637                 goto fail;
638         }
639
640         if (copy_from_user(exec->uniforms_u,
641                            (void __user *)(uintptr_t)args->uniforms,
642                            args->uniforms_size)) {
643                 ret = -EFAULT;
644                 goto fail;
645         }
646
647         bo = vc4_bo_create(dev, exec_size, true);
648         if (IS_ERR(bo)) {
649                 DRM_ERROR("Couldn't allocate BO for binning\n");
650                 ret = PTR_ERR(bo);
651                 goto fail;
652         }
653         exec->exec_bo = &bo->base;
654
655         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
656                       &exec->unref_list);
657
658         exec->ct0ca = exec->exec_bo->paddr + bin_offset;
659
660         exec->bin_u = bin;
661
662         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
663         exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
664         exec->shader_rec_size = args->shader_rec_size;
665
666         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
667         exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
668         exec->uniforms_size = args->uniforms_size;
669
670         ret = vc4_validate_bin_cl(dev,
671                                   exec->exec_bo->vaddr + bin_offset,
672                                   bin,
673                                   exec);
674         if (ret)
675                 goto fail;
676
677         ret = vc4_validate_shader_recs(dev, exec);
678
679 fail:
680         kfree(temp);
681         return ret;
682 }
683
684 static void
685 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
686 {
687         struct vc4_dev *vc4 = to_vc4_dev(dev);
688         unsigned i;
689
690         /* Need the struct lock for drm_gem_object_unreference(). */
691         mutex_lock(&dev->struct_mutex);
692         if (exec->bo) {
693                 for (i = 0; i < exec->bo_count; i++)
694                         drm_gem_object_unreference(&exec->bo[i]->base);
695                 kfree(exec->bo);
696         }
697
698         while (!list_empty(&exec->unref_list)) {
699                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
700                                                      struct vc4_bo, unref_head);
701                 list_del(&bo->unref_head);
702                 drm_gem_object_unreference(&bo->base.base);
703         }
704         mutex_unlock(&dev->struct_mutex);
705
706         mutex_lock(&vc4->power_lock);
707         if (--vc4->power_refcount == 0)
708                 pm_runtime_put(&vc4->v3d->pdev->dev);
709         mutex_unlock(&vc4->power_lock);
710
711         kfree(exec);
712 }
713
714 void
715 vc4_job_handle_completed(struct vc4_dev *vc4)
716 {
717         unsigned long irqflags;
718         struct vc4_seqno_cb *cb, *cb_temp;
719
720         spin_lock_irqsave(&vc4->job_lock, irqflags);
721         while (!list_empty(&vc4->job_done_list)) {
722                 struct vc4_exec_info *exec =
723                         list_first_entry(&vc4->job_done_list,
724                                          struct vc4_exec_info, head);
725                 list_del(&exec->head);
726
727                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
728                 vc4_complete_exec(vc4->dev, exec);
729                 spin_lock_irqsave(&vc4->job_lock, irqflags);
730         }
731
732         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
733                 if (cb->seqno <= vc4->finished_seqno) {
734                         list_del_init(&cb->work.entry);
735                         schedule_work(&cb->work);
736                 }
737         }
738
739         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
740 }
741
742 static void vc4_seqno_cb_work(struct work_struct *work)
743 {
744         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
745
746         cb->func(cb);
747 }
748
749 int vc4_queue_seqno_cb(struct drm_device *dev,
750                        struct vc4_seqno_cb *cb, uint64_t seqno,
751                        void (*func)(struct vc4_seqno_cb *cb))
752 {
753         struct vc4_dev *vc4 = to_vc4_dev(dev);
754         int ret = 0;
755         unsigned long irqflags;
756
757         cb->func = func;
758         INIT_WORK(&cb->work, vc4_seqno_cb_work);
759
760         spin_lock_irqsave(&vc4->job_lock, irqflags);
761         if (seqno > vc4->finished_seqno) {
762                 cb->seqno = seqno;
763                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
764         } else {
765                 schedule_work(&cb->work);
766         }
767         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
768
769         return ret;
770 }
771
772 /* Scheduled when any job has been completed, this walks the list of
773  * jobs that had completed and unrefs their BOs and frees their exec
774  * structs.
775  */
776 static void
777 vc4_job_done_work(struct work_struct *work)
778 {
779         struct vc4_dev *vc4 =
780                 container_of(work, struct vc4_dev, job_done_work);
781
782         vc4_job_handle_completed(vc4);
783 }
784
785 static int
786 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
787                                 uint64_t seqno,
788                                 uint64_t *timeout_ns)
789 {
790         unsigned long start = jiffies;
791         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
792
793         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
794                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
795
796                 if (*timeout_ns >= delta)
797                         *timeout_ns -= delta;
798         }
799
800         return ret;
801 }
802
803 int
804 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
805                      struct drm_file *file_priv)
806 {
807         struct drm_vc4_wait_seqno *args = data;
808
809         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
810                                                &args->timeout_ns);
811 }
812
813 int
814 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
815                   struct drm_file *file_priv)
816 {
817         int ret;
818         struct drm_vc4_wait_bo *args = data;
819         struct drm_gem_object *gem_obj;
820         struct vc4_bo *bo;
821
822         if (args->pad != 0)
823                 return -EINVAL;
824
825         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
826         if (!gem_obj) {
827                 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
828                 return -EINVAL;
829         }
830         bo = to_vc4_bo(gem_obj);
831
832         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
833                                               &args->timeout_ns);
834
835         drm_gem_object_unreference_unlocked(gem_obj);
836         return ret;
837 }
838
839 /**
840  * Submits a command list to the VC4.
841  *
842  * This is what is called batchbuffer emitting on other hardware.
843  */
844 int
845 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
846                     struct drm_file *file_priv)
847 {
848         struct vc4_dev *vc4 = to_vc4_dev(dev);
849         struct drm_vc4_submit_cl *args = data;
850         struct vc4_exec_info *exec;
851         int ret = 0;
852
853         if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
854                 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
855                 return -EINVAL;
856         }
857
858         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
859         if (!exec) {
860                 DRM_ERROR("malloc failure on exec struct\n");
861                 return -ENOMEM;
862         }
863
864         mutex_lock(&vc4->power_lock);
865         if (vc4->power_refcount++ == 0)
866                 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
867         mutex_unlock(&vc4->power_lock);
868         if (ret < 0) {
869                 kfree(exec);
870                 return ret;
871         }
872
873         exec->args = args;
874         INIT_LIST_HEAD(&exec->unref_list);
875
876         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
877         if (ret)
878                 goto fail;
879
880         if (exec->args->bin_cl_size != 0) {
881                 ret = vc4_get_bcl(dev, exec);
882                 if (ret)
883                         goto fail;
884         } else {
885                 exec->ct0ca = 0;
886                 exec->ct0ea = 0;
887         }
888
889         ret = vc4_get_rcl(dev, exec);
890         if (ret)
891                 goto fail;
892
893         /* Clear this out of the struct we'll be putting in the queue,
894          * since it's part of our stack.
895          */
896         exec->args = NULL;
897
898         vc4_queue_submit(dev, exec);
899
900         /* Return the seqno for our job. */
901         args->seqno = vc4->emit_seqno;
902
903         return 0;
904
905 fail:
906         vc4_complete_exec(vc4->dev, exec);
907
908         return ret;
909 }
910
911 void
912 vc4_gem_init(struct drm_device *dev)
913 {
914         struct vc4_dev *vc4 = to_vc4_dev(dev);
915
916         INIT_LIST_HEAD(&vc4->bin_job_list);
917         INIT_LIST_HEAD(&vc4->render_job_list);
918         INIT_LIST_HEAD(&vc4->job_done_list);
919         INIT_LIST_HEAD(&vc4->seqno_cb_list);
920         spin_lock_init(&vc4->job_lock);
921
922         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
923         setup_timer(&vc4->hangcheck.timer,
924                     vc4_hangcheck_elapsed,
925                     (unsigned long)dev);
926
927         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
928
929         mutex_init(&vc4->power_lock);
930 }
931
932 void
933 vc4_gem_destroy(struct drm_device *dev)
934 {
935         struct vc4_dev *vc4 = to_vc4_dev(dev);
936
937         /* Waiting for exec to finish would need to be done before
938          * unregistering V3D.
939          */
940         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
941
942         /* V3D should already have disabled its interrupt and cleared
943          * the overflow allocation registers.  Now free the object.
944          */
945         if (vc4->overflow_mem) {
946                 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
947                 vc4->overflow_mem = NULL;
948         }
949
950         vc4_bo_cache_destroy(dev);
951
952         if (vc4->hang_state)
953                 vc4_free_hang_state(dev, vc4->hang_state);
954 }