#define IDR_SIZE (1 << IDR_BITS)
#define IDR_MASK ((1 << IDR_BITS)-1)
-#define MAX_ID_SHIFT (sizeof(int)*8 - 1)
-#define MAX_ID_BIT (1U << MAX_ID_SHIFT)
-#define MAX_ID_MASK (MAX_ID_BIT - 1)
+#define MAX_IDR_SHIFT (sizeof(int)*8 - 1)
+#define MAX_IDR_BIT (1U << MAX_IDR_SHIFT)
+#define MAX_IDR_MASK (MAX_IDR_BIT - 1)
/* Leave the possibility of an incomplete final layer */
-#define MAX_LEVEL (MAX_ID_SHIFT + IDR_BITS - 1) / IDR_BITS
+#define MAX_IDR_LEVEL ((MAX_IDR_SHIFT + IDR_BITS - 1) / IDR_BITS)
/* Number of id_layer structs to leave in free list */
-#define IDR_FREE_MAX MAX_LEVEL + MAX_LEVEL
+#define MAX_IDR_FREE (MAX_IDR_LEVEL * 2)
struct idr_layer {
unsigned long bitmap; /* A zero bit means "space here" */