]> git.kernelconcepts.de Git - karo-tx-linux.git/blobdiff - drivers/gpu/drm/i915/gvt/execlist.c
Merge tag 'driver-core-4.13-rc5' of git://git.kernel.org/pub/scm/linux/kernel/git...
[karo-tx-linux.git] / drivers / gpu / drm / i915 / gvt / execlist.c
index 700050556242480e6fbf8eb4a8d97c6307e9390d..1648887d3f55248cf055524a2f0e341062f0cd8d 100644 (file)
@@ -46,6 +46,8 @@
 #define same_context(a, b) (((a)->context_id == (b)->context_id) && \
                ((a)->lrca == (b)->lrca))
 
+static void clean_workloads(struct intel_vgpu *vgpu, unsigned long engine_mask);
+
 static int context_switch_events[] = {
        [RCS] = RCS_AS_CONTEXT_SWITCH,
        [BCS] = BCS_AS_CONTEXT_SWITCH,
@@ -499,10 +501,10 @@ static void release_shadow_wa_ctx(struct intel_shadow_wa_ctx *wa_ctx)
 static int complete_execlist_workload(struct intel_vgpu_workload *workload)
 {
        struct intel_vgpu *vgpu = workload->vgpu;
-       struct intel_vgpu_execlist *execlist =
-               &vgpu->execlist[workload->ring_id];
+       int ring_id = workload->ring_id;
+       struct intel_vgpu_execlist *execlist = &vgpu->execlist[ring_id];
        struct intel_vgpu_workload *next_workload;
-       struct list_head *next = workload_q_head(vgpu, workload->ring_id)->next;
+       struct list_head *next = workload_q_head(vgpu, ring_id)->next;
        bool lite_restore = false;
        int ret;
 
@@ -512,10 +514,25 @@ static int complete_execlist_workload(struct intel_vgpu_workload *workload)
        release_shadow_batch_buffer(workload);
        release_shadow_wa_ctx(&workload->wa_ctx);
 
-       if (workload->status || vgpu->resetting)
+       if (workload->status || (vgpu->resetting_eng & ENGINE_MASK(ring_id))) {
+               /* if workload->status is not successful means HW GPU
+                * has occurred GPU hang or something wrong with i915/GVT,
+                * and GVT won't inject context switch interrupt to guest.
+                * So this error is a vGPU hang actually to the guest.
+                * According to this we should emunlate a vGPU hang. If
+                * there are pending workloads which are already submitted
+                * from guest, we should clean them up like HW GPU does.
+                *
+                * if it is in middle of engine resetting, the pending
+                * workloads won't be submitted to HW GPU and will be
+                * cleaned up during the resetting process later, so doing
+                * the workload clean up here doesn't have any impact.
+                **/
+               clean_workloads(vgpu, ENGINE_MASK(ring_id));
                goto out;
+       }
 
-       if (!list_empty(workload_q_head(vgpu, workload->ring_id))) {
+       if (!list_empty(workload_q_head(vgpu, ring_id))) {
                struct execlist_ctx_descriptor_format *this_desc, *next_desc;
 
                next_workload = container_of(next,