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drm/vc4: Add support for rendering with ETC1 textures.
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1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 /**
25  * Command list validator for VC4.
26  *
27  * The VC4 has no IOMMU between it and system memory.  So, a user with
28  * access to execute command lists could escalate privilege by
29  * overwriting system memory (drawing to it as a framebuffer) or
30  * reading system memory it shouldn't (reading it as a texture, or
31  * uniform data, or vertex data).
32  *
33  * This validates command lists to ensure that all accesses are within
34  * the bounds of the GEM objects referenced.  It explicitly whitelists
35  * packets, and looks at the offsets in any address fields to make
36  * sure they're constrained within the BOs they reference.
37  *
38  * Note that because of the validation that's happening anyway, this
39  * is where GEM relocation processing happens.
40  */
41
42 #include "uapi/drm/vc4_drm.h"
43 #include "vc4_drv.h"
44 #include "vc4_packet.h"
45
46 #define VALIDATE_ARGS \
47         struct vc4_exec_info *exec,                     \
48         void *validated,                                \
49         void *untrusted
50
51 /** Return the width in pixels of a 64-byte microtile. */
52 static uint32_t
53 utile_width(int cpp)
54 {
55         switch (cpp) {
56         case 1:
57         case 2:
58                 return 8;
59         case 4:
60                 return 4;
61         case 8:
62                 return 2;
63         default:
64                 DRM_ERROR("unknown cpp: %d\n", cpp);
65                 return 1;
66         }
67 }
68
69 /** Return the height in pixels of a 64-byte microtile. */
70 static uint32_t
71 utile_height(int cpp)
72 {
73         switch (cpp) {
74         case 1:
75                 return 8;
76         case 2:
77         case 4:
78         case 8:
79                 return 4;
80         default:
81                 DRM_ERROR("unknown cpp: %d\n", cpp);
82                 return 1;
83         }
84 }
85
86 /**
87  * The texture unit decides what tiling format a particular miplevel is using
88  * this function, so we lay out our miptrees accordingly.
89  */
90 static bool
91 size_is_lt(uint32_t width, uint32_t height, int cpp)
92 {
93         return (width <= 4 * utile_width(cpp) ||
94                 height <= 4 * utile_height(cpp));
95 }
96
97 struct drm_gem_cma_object *
98 vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
99 {
100         struct drm_gem_cma_object *obj;
101         struct vc4_bo *bo;
102
103         if (hindex >= exec->bo_count) {
104                 DRM_ERROR("BO index %d greater than BO count %d\n",
105                           hindex, exec->bo_count);
106                 return NULL;
107         }
108         obj = exec->bo[hindex];
109         bo = to_vc4_bo(&obj->base);
110
111         if (bo->validated_shader) {
112                 DRM_ERROR("Trying to use shader BO as something other than "
113                           "a shader\n");
114                 return NULL;
115         }
116
117         return obj;
118 }
119
120 static struct drm_gem_cma_object *
121 vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
122 {
123         return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
124 }
125
126 static bool
127 validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
128 {
129         /* Note that the untrusted pointer passed to these functions is
130          * incremented past the packet byte.
131          */
132         return (untrusted - 1 == exec->bin_u + pos);
133 }
134
135 static uint32_t
136 gl_shader_rec_size(uint32_t pointer_bits)
137 {
138         uint32_t attribute_count = pointer_bits & 7;
139         bool extended = pointer_bits & 8;
140
141         if (attribute_count == 0)
142                 attribute_count = 8;
143
144         if (extended)
145                 return 100 + attribute_count * 4;
146         else
147                 return 36 + attribute_count * 8;
148 }
149
150 bool
151 vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
152                    uint32_t offset, uint8_t tiling_format,
153                    uint32_t width, uint32_t height, uint8_t cpp)
154 {
155         uint32_t aligned_width, aligned_height, stride, size;
156         uint32_t utile_w = utile_width(cpp);
157         uint32_t utile_h = utile_height(cpp);
158
159         /* The shaded vertex format stores signed 12.4 fixed point
160          * (-2048,2047) offsets from the viewport center, so we should
161          * never have a render target larger than 4096.  The texture
162          * unit can only sample from 2048x2048, so it's even more
163          * restricted.  This lets us avoid worrying about overflow in
164          * our math.
165          */
166         if (width > 4096 || height > 4096) {
167                 DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
168                 return false;
169         }
170
171         switch (tiling_format) {
172         case VC4_TILING_FORMAT_LINEAR:
173                 aligned_width = round_up(width, utile_w);
174                 aligned_height = height;
175                 break;
176         case VC4_TILING_FORMAT_T:
177                 aligned_width = round_up(width, utile_w * 8);
178                 aligned_height = round_up(height, utile_h * 8);
179                 break;
180         case VC4_TILING_FORMAT_LT:
181                 aligned_width = round_up(width, utile_w);
182                 aligned_height = round_up(height, utile_h);
183                 break;
184         default:
185                 DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
186                 return false;
187         }
188
189         stride = aligned_width * cpp;
190         size = stride * aligned_height;
191
192         if (size + offset < size ||
193             size + offset > fbo->base.size) {
194                 DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
195                           width, height,
196                           aligned_width, aligned_height,
197                           size, offset, fbo->base.size);
198                 return false;
199         }
200
201         return true;
202 }
203
204 static int
205 validate_flush(VALIDATE_ARGS)
206 {
207         if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
208                 DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
209                 return -EINVAL;
210         }
211         exec->found_flush = true;
212
213         return 0;
214 }
215
216 static int
217 validate_start_tile_binning(VALIDATE_ARGS)
218 {
219         if (exec->found_start_tile_binning_packet) {
220                 DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
221                 return -EINVAL;
222         }
223         exec->found_start_tile_binning_packet = true;
224
225         if (!exec->found_tile_binning_mode_config_packet) {
226                 DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
227                 return -EINVAL;
228         }
229
230         return 0;
231 }
232
233 static int
234 validate_increment_semaphore(VALIDATE_ARGS)
235 {
236         if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
237                 DRM_ERROR("Bin CL must end with "
238                           "VC4_PACKET_INCREMENT_SEMAPHORE\n");
239                 return -EINVAL;
240         }
241         exec->found_increment_semaphore_packet = true;
242
243         return 0;
244 }
245
246 static int
247 validate_indexed_prim_list(VALIDATE_ARGS)
248 {
249         struct drm_gem_cma_object *ib;
250         uint32_t length = *(uint32_t *)(untrusted + 1);
251         uint32_t offset = *(uint32_t *)(untrusted + 5);
252         uint32_t max_index = *(uint32_t *)(untrusted + 9);
253         uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
254         struct vc4_shader_state *shader_state;
255
256         /* Check overflow condition */
257         if (exec->shader_state_count == 0) {
258                 DRM_ERROR("shader state must precede primitives\n");
259                 return -EINVAL;
260         }
261         shader_state = &exec->shader_state[exec->shader_state_count - 1];
262
263         if (max_index > shader_state->max_index)
264                 shader_state->max_index = max_index;
265
266         ib = vc4_use_handle(exec, 0);
267         if (!ib)
268                 return -EINVAL;
269
270         exec->bin_dep_seqno = max(exec->bin_dep_seqno,
271                                   to_vc4_bo(&ib->base)->write_seqno);
272
273         if (offset > ib->base.size ||
274             (ib->base.size - offset) / index_size < length) {
275                 DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
276                           offset, length, index_size, ib->base.size);
277                 return -EINVAL;
278         }
279
280         *(uint32_t *)(validated + 5) = ib->paddr + offset;
281
282         return 0;
283 }
284
285 static int
286 validate_gl_array_primitive(VALIDATE_ARGS)
287 {
288         uint32_t length = *(uint32_t *)(untrusted + 1);
289         uint32_t base_index = *(uint32_t *)(untrusted + 5);
290         uint32_t max_index;
291         struct vc4_shader_state *shader_state;
292
293         /* Check overflow condition */
294         if (exec->shader_state_count == 0) {
295                 DRM_ERROR("shader state must precede primitives\n");
296                 return -EINVAL;
297         }
298         shader_state = &exec->shader_state[exec->shader_state_count - 1];
299
300         if (length + base_index < length) {
301                 DRM_ERROR("primitive vertex count overflow\n");
302                 return -EINVAL;
303         }
304         max_index = length + base_index - 1;
305
306         if (max_index > shader_state->max_index)
307                 shader_state->max_index = max_index;
308
309         return 0;
310 }
311
312 static int
313 validate_gl_shader_state(VALIDATE_ARGS)
314 {
315         uint32_t i = exec->shader_state_count++;
316
317         if (i >= exec->shader_state_size) {
318                 DRM_ERROR("More requests for shader states than declared\n");
319                 return -EINVAL;
320         }
321
322         exec->shader_state[i].addr = *(uint32_t *)untrusted;
323         exec->shader_state[i].max_index = 0;
324
325         if (exec->shader_state[i].addr & ~0xf) {
326                 DRM_ERROR("high bits set in GL shader rec reference\n");
327                 return -EINVAL;
328         }
329
330         *(uint32_t *)validated = (exec->shader_rec_p +
331                                   exec->shader_state[i].addr);
332
333         exec->shader_rec_p +=
334                 roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
335
336         return 0;
337 }
338
339 static int
340 validate_tile_binning_config(VALIDATE_ARGS)
341 {
342         struct drm_device *dev = exec->exec_bo->base.dev;
343         struct vc4_bo *tile_bo;
344         uint8_t flags;
345         uint32_t tile_state_size, tile_alloc_size;
346         uint32_t tile_count;
347
348         if (exec->found_tile_binning_mode_config_packet) {
349                 DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
350                 return -EINVAL;
351         }
352         exec->found_tile_binning_mode_config_packet = true;
353
354         exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
355         exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
356         tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
357         flags = *(uint8_t *)(untrusted + 14);
358
359         if (exec->bin_tiles_x == 0 ||
360             exec->bin_tiles_y == 0) {
361                 DRM_ERROR("Tile binning config of %dx%d too small\n",
362                           exec->bin_tiles_x, exec->bin_tiles_y);
363                 return -EINVAL;
364         }
365
366         if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
367                      VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
368                 DRM_ERROR("unsupported binning config flags 0x%02x\n", flags);
369                 return -EINVAL;
370         }
371
372         /* The tile state data array is 48 bytes per tile, and we put it at
373          * the start of a BO containing both it and the tile alloc.
374          */
375         tile_state_size = 48 * tile_count;
376
377         /* Since the tile alloc array will follow us, align. */
378         exec->tile_alloc_offset = roundup(tile_state_size, 4096);
379
380         *(uint8_t *)(validated + 14) =
381                 ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
382                             VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
383                  VC4_BIN_CONFIG_AUTO_INIT_TSDA |
384                  VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
385                                VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
386                  VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
387                                VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
388
389         /* Initial block size. */
390         tile_alloc_size = 32 * tile_count;
391
392         /*
393          * The initial allocation gets rounded to the next 256 bytes before
394          * the hardware starts fulfilling further allocations.
395          */
396         tile_alloc_size = roundup(tile_alloc_size, 256);
397
398         /* Add space for the extra allocations.  This is what gets used first,
399          * before overflow memory.  It must have at least 4096 bytes, but we
400          * want to avoid overflow memory usage if possible.
401          */
402         tile_alloc_size += 1024 * 1024;
403
404         tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size,
405                                 true);
406         exec->tile_bo = &tile_bo->base;
407         if (IS_ERR(exec->tile_bo))
408                 return PTR_ERR(exec->tile_bo);
409         list_add_tail(&tile_bo->unref_head, &exec->unref_list);
410
411         /* tile alloc address. */
412         *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
413                                         exec->tile_alloc_offset);
414         /* tile alloc size. */
415         *(uint32_t *)(validated + 4) = tile_alloc_size;
416         /* tile state address. */
417         *(uint32_t *)(validated + 8) = exec->tile_bo->paddr;
418
419         return 0;
420 }
421
422 static int
423 validate_gem_handles(VALIDATE_ARGS)
424 {
425         memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
426         return 0;
427 }
428
429 #define VC4_DEFINE_PACKET(packet, func) \
430         [packet] = { packet ## _SIZE, #packet, func }
431
432 static const struct cmd_info {
433         uint16_t len;
434         const char *name;
435         int (*func)(struct vc4_exec_info *exec, void *validated,
436                     void *untrusted);
437 } cmd_info[] = {
438         VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
439         VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
440         VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
441         VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
442         VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
443                           validate_start_tile_binning),
444         VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
445                           validate_increment_semaphore),
446
447         VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
448                           validate_indexed_prim_list),
449         VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
450                           validate_gl_array_primitive),
451
452         VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
453
454         VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
455
456         VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
457         VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
458         VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
459         VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
460         VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
461         VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
462         VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
463         VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
464         VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
465         /* Note: The docs say this was also 105, but it was 106 in the
466          * initial userland code drop.
467          */
468         VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
469
470         VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
471                           validate_tile_binning_config),
472
473         VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
474 };
475
476 int
477 vc4_validate_bin_cl(struct drm_device *dev,
478                     void *validated,
479                     void *unvalidated,
480                     struct vc4_exec_info *exec)
481 {
482         uint32_t len = exec->args->bin_cl_size;
483         uint32_t dst_offset = 0;
484         uint32_t src_offset = 0;
485
486         while (src_offset < len) {
487                 void *dst_pkt = validated + dst_offset;
488                 void *src_pkt = unvalidated + src_offset;
489                 u8 cmd = *(uint8_t *)src_pkt;
490                 const struct cmd_info *info;
491
492                 if (cmd >= ARRAY_SIZE(cmd_info)) {
493                         DRM_ERROR("0x%08x: packet %d out of bounds\n",
494                                   src_offset, cmd);
495                         return -EINVAL;
496                 }
497
498                 info = &cmd_info[cmd];
499                 if (!info->name) {
500                         DRM_ERROR("0x%08x: packet %d invalid\n",
501                                   src_offset, cmd);
502                         return -EINVAL;
503                 }
504
505                 if (src_offset + info->len > len) {
506                         DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
507                                   "exceeds bounds (0x%08x)\n",
508                                   src_offset, cmd, info->name, info->len,
509                                   src_offset + len);
510                         return -EINVAL;
511                 }
512
513                 if (cmd != VC4_PACKET_GEM_HANDLES)
514                         memcpy(dst_pkt, src_pkt, info->len);
515
516                 if (info->func && info->func(exec,
517                                              dst_pkt + 1,
518                                              src_pkt + 1)) {
519                         DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
520                                   src_offset, cmd, info->name);
521                         return -EINVAL;
522                 }
523
524                 src_offset += info->len;
525                 /* GEM handle loading doesn't produce HW packets. */
526                 if (cmd != VC4_PACKET_GEM_HANDLES)
527                         dst_offset += info->len;
528
529                 /* When the CL hits halt, it'll stop reading anything else. */
530                 if (cmd == VC4_PACKET_HALT)
531                         break;
532         }
533
534         exec->ct0ea = exec->ct0ca + dst_offset;
535
536         if (!exec->found_start_tile_binning_packet) {
537                 DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
538                 return -EINVAL;
539         }
540
541         /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH.  The
542          * semaphore is used to trigger the render CL to start up, and the
543          * FLUSH is what caps the bin lists with
544          * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
545          * render CL when they get called to) and actually triggers the queued
546          * semaphore increment.
547          */
548         if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
549                 DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
550                           "VC4_PACKET_FLUSH\n");
551                 return -EINVAL;
552         }
553
554         return 0;
555 }
556
557 static bool
558 reloc_tex(struct vc4_exec_info *exec,
559           void *uniform_data_u,
560           struct vc4_texture_sample_info *sample,
561           uint32_t texture_handle_index, bool is_cs)
562 {
563         struct drm_gem_cma_object *tex;
564         uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
565         uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
566         uint32_t p2 = (sample->p_offset[2] != ~0 ?
567                        *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
568         uint32_t p3 = (sample->p_offset[3] != ~0 ?
569                        *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
570         uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
571         uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
572         uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
573         uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
574         uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
575         uint32_t cpp, tiling_format, utile_w, utile_h;
576         uint32_t i;
577         uint32_t cube_map_stride = 0;
578         enum vc4_texture_data_type type;
579
580         tex = vc4_use_bo(exec, texture_handle_index);
581         if (!tex)
582                 return false;
583
584         if (sample->is_direct) {
585                 uint32_t remaining_size = tex->base.size - p0;
586
587                 if (p0 > tex->base.size - 4) {
588                         DRM_ERROR("UBO offset greater than UBO size\n");
589                         goto fail;
590                 }
591                 if (p1 > remaining_size - 4) {
592                         DRM_ERROR("UBO clamp would allow reads "
593                                   "outside of UBO\n");
594                         goto fail;
595                 }
596                 *validated_p0 = tex->paddr + p0;
597                 return true;
598         }
599
600         if (width == 0)
601                 width = 2048;
602         if (height == 0)
603                 height = 2048;
604
605         if (p0 & VC4_TEX_P0_CMMODE_MASK) {
606                 if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
607                     VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
608                         cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
609                 if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
610                     VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
611                         if (cube_map_stride) {
612                                 DRM_ERROR("Cube map stride set twice\n");
613                                 goto fail;
614                         }
615
616                         cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
617                 }
618                 if (!cube_map_stride) {
619                         DRM_ERROR("Cube map stride not set\n");
620                         goto fail;
621                 }
622         }
623
624         type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
625                 (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
626
627         switch (type) {
628         case VC4_TEXTURE_TYPE_RGBA8888:
629         case VC4_TEXTURE_TYPE_RGBX8888:
630         case VC4_TEXTURE_TYPE_RGBA32R:
631                 cpp = 4;
632                 break;
633         case VC4_TEXTURE_TYPE_RGBA4444:
634         case VC4_TEXTURE_TYPE_RGBA5551:
635         case VC4_TEXTURE_TYPE_RGB565:
636         case VC4_TEXTURE_TYPE_LUMALPHA:
637         case VC4_TEXTURE_TYPE_S16F:
638         case VC4_TEXTURE_TYPE_S16:
639                 cpp = 2;
640                 break;
641         case VC4_TEXTURE_TYPE_LUMINANCE:
642         case VC4_TEXTURE_TYPE_ALPHA:
643         case VC4_TEXTURE_TYPE_S8:
644                 cpp = 1;
645                 break;
646         case VC4_TEXTURE_TYPE_ETC1:
647                 /* ETC1 is arranged as 64-bit blocks, where each block is 4x4
648                  * pixels.
649                  */
650                 cpp = 8;
651                 width = (width + 3) >> 2;
652                 height = (height + 3) >> 2;
653                 break;
654         case VC4_TEXTURE_TYPE_BW1:
655         case VC4_TEXTURE_TYPE_A4:
656         case VC4_TEXTURE_TYPE_A1:
657         case VC4_TEXTURE_TYPE_RGBA64:
658         case VC4_TEXTURE_TYPE_YUV422R:
659         default:
660                 DRM_ERROR("Texture format %d unsupported\n", type);
661                 goto fail;
662         }
663         utile_w = utile_width(cpp);
664         utile_h = utile_height(cpp);
665
666         if (type == VC4_TEXTURE_TYPE_RGBA32R) {
667                 tiling_format = VC4_TILING_FORMAT_LINEAR;
668         } else {
669                 if (size_is_lt(width, height, cpp))
670                         tiling_format = VC4_TILING_FORMAT_LT;
671                 else
672                         tiling_format = VC4_TILING_FORMAT_T;
673         }
674
675         if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
676                                 tiling_format, width, height, cpp)) {
677                 goto fail;
678         }
679
680         /* The mipmap levels are stored before the base of the texture.  Make
681          * sure there is actually space in the BO.
682          */
683         for (i = 1; i <= miplevels; i++) {
684                 uint32_t level_width = max(width >> i, 1u);
685                 uint32_t level_height = max(height >> i, 1u);
686                 uint32_t aligned_width, aligned_height;
687                 uint32_t level_size;
688
689                 /* Once the levels get small enough, they drop from T to LT. */
690                 if (tiling_format == VC4_TILING_FORMAT_T &&
691                     size_is_lt(level_width, level_height, cpp)) {
692                         tiling_format = VC4_TILING_FORMAT_LT;
693                 }
694
695                 switch (tiling_format) {
696                 case VC4_TILING_FORMAT_T:
697                         aligned_width = round_up(level_width, utile_w * 8);
698                         aligned_height = round_up(level_height, utile_h * 8);
699                         break;
700                 case VC4_TILING_FORMAT_LT:
701                         aligned_width = round_up(level_width, utile_w);
702                         aligned_height = round_up(level_height, utile_h);
703                         break;
704                 default:
705                         aligned_width = round_up(level_width, utile_w);
706                         aligned_height = level_height;
707                         break;
708                 }
709
710                 level_size = aligned_width * cpp * aligned_height;
711
712                 if (offset < level_size) {
713                         DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
714                                   "overflowed buffer bounds (offset %d)\n",
715                                   i, level_width, level_height,
716                                   aligned_width, aligned_height,
717                                   level_size, offset);
718                         goto fail;
719                 }
720
721                 offset -= level_size;
722         }
723
724         *validated_p0 = tex->paddr + p0;
725
726         if (is_cs) {
727                 exec->bin_dep_seqno = max(exec->bin_dep_seqno,
728                                           to_vc4_bo(&tex->base)->write_seqno);
729         }
730
731         return true;
732  fail:
733         DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
734         DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
735         DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
736         DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
737         return false;
738 }
739
740 static int
741 validate_gl_shader_rec(struct drm_device *dev,
742                        struct vc4_exec_info *exec,
743                        struct vc4_shader_state *state)
744 {
745         uint32_t *src_handles;
746         void *pkt_u, *pkt_v;
747         static const uint32_t shader_reloc_offsets[] = {
748                 4, /* fs */
749                 16, /* vs */
750                 28, /* cs */
751         };
752         uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
753         struct drm_gem_cma_object *bo[shader_reloc_count + 8];
754         uint32_t nr_attributes, nr_relocs, packet_size;
755         int i;
756
757         nr_attributes = state->addr & 0x7;
758         if (nr_attributes == 0)
759                 nr_attributes = 8;
760         packet_size = gl_shader_rec_size(state->addr);
761
762         nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
763         if (nr_relocs * 4 > exec->shader_rec_size) {
764                 DRM_ERROR("overflowed shader recs reading %d handles "
765                           "from %d bytes left\n",
766                           nr_relocs, exec->shader_rec_size);
767                 return -EINVAL;
768         }
769         src_handles = exec->shader_rec_u;
770         exec->shader_rec_u += nr_relocs * 4;
771         exec->shader_rec_size -= nr_relocs * 4;
772
773         if (packet_size > exec->shader_rec_size) {
774                 DRM_ERROR("overflowed shader recs copying %db packet "
775                           "from %d bytes left\n",
776                           packet_size, exec->shader_rec_size);
777                 return -EINVAL;
778         }
779         pkt_u = exec->shader_rec_u;
780         pkt_v = exec->shader_rec_v;
781         memcpy(pkt_v, pkt_u, packet_size);
782         exec->shader_rec_u += packet_size;
783         /* Shader recs have to be aligned to 16 bytes (due to the attribute
784          * flags being in the low bytes), so round the next validated shader
785          * rec address up.  This should be safe, since we've got so many
786          * relocations in a shader rec packet.
787          */
788         BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
789         exec->shader_rec_v += roundup(packet_size, 16);
790         exec->shader_rec_size -= packet_size;
791
792         if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
793                 DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
794                 return -EINVAL;
795         }
796
797         for (i = 0; i < shader_reloc_count; i++) {
798                 if (src_handles[i] > exec->bo_count) {
799                         DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
800                         return -EINVAL;
801                 }
802
803                 bo[i] = exec->bo[src_handles[i]];
804                 if (!bo[i])
805                         return -EINVAL;
806         }
807         for (i = shader_reloc_count; i < nr_relocs; i++) {
808                 bo[i] = vc4_use_bo(exec, src_handles[i]);
809                 if (!bo[i])
810                         return -EINVAL;
811         }
812
813         for (i = 0; i < shader_reloc_count; i++) {
814                 struct vc4_validated_shader_info *validated_shader;
815                 uint32_t o = shader_reloc_offsets[i];
816                 uint32_t src_offset = *(uint32_t *)(pkt_u + o);
817                 uint32_t *texture_handles_u;
818                 void *uniform_data_u;
819                 uint32_t tex, uni;
820
821                 *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
822
823                 if (src_offset != 0) {
824                         DRM_ERROR("Shaders must be at offset 0 of "
825                                   "the BO.\n");
826                         return -EINVAL;
827                 }
828
829                 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
830                 if (!validated_shader)
831                         return -EINVAL;
832
833                 if (validated_shader->uniforms_src_size >
834                     exec->uniforms_size) {
835                         DRM_ERROR("Uniforms src buffer overflow\n");
836                         return -EINVAL;
837                 }
838
839                 texture_handles_u = exec->uniforms_u;
840                 uniform_data_u = (texture_handles_u +
841                                   validated_shader->num_texture_samples);
842
843                 memcpy(exec->uniforms_v, uniform_data_u,
844                        validated_shader->uniforms_size);
845
846                 for (tex = 0;
847                      tex < validated_shader->num_texture_samples;
848                      tex++) {
849                         if (!reloc_tex(exec,
850                                        uniform_data_u,
851                                        &validated_shader->texture_samples[tex],
852                                        texture_handles_u[tex],
853                                        i == 2)) {
854                                 return -EINVAL;
855                         }
856                 }
857
858                 /* Fill in the uniform slots that need this shader's
859                  * start-of-uniforms address (used for resetting the uniform
860                  * stream in the presence of control flow).
861                  */
862                 for (uni = 0;
863                      uni < validated_shader->num_uniform_addr_offsets;
864                      uni++) {
865                         uint32_t o = validated_shader->uniform_addr_offsets[uni];
866                         ((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p;
867                 }
868
869                 *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
870
871                 exec->uniforms_u += validated_shader->uniforms_src_size;
872                 exec->uniforms_v += validated_shader->uniforms_size;
873                 exec->uniforms_p += validated_shader->uniforms_size;
874         }
875
876         for (i = 0; i < nr_attributes; i++) {
877                 struct drm_gem_cma_object *vbo =
878                         bo[ARRAY_SIZE(shader_reloc_offsets) + i];
879                 uint32_t o = 36 + i * 8;
880                 uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
881                 uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
882                 uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
883                 uint32_t max_index;
884
885                 exec->bin_dep_seqno = max(exec->bin_dep_seqno,
886                                           to_vc4_bo(&vbo->base)->write_seqno);
887
888                 if (state->addr & 0x8)
889                         stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
890
891                 if (vbo->base.size < offset ||
892                     vbo->base.size - offset < attr_size) {
893                         DRM_ERROR("BO offset overflow (%d + %d > %zu)\n",
894                                   offset, attr_size, vbo->base.size);
895                         return -EINVAL;
896                 }
897
898                 if (stride != 0) {
899                         max_index = ((vbo->base.size - offset - attr_size) /
900                                      stride);
901                         if (state->max_index > max_index) {
902                                 DRM_ERROR("primitives use index %d out of "
903                                           "supplied %d\n",
904                                           state->max_index, max_index);
905                                 return -EINVAL;
906                         }
907                 }
908
909                 *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
910         }
911
912         return 0;
913 }
914
915 int
916 vc4_validate_shader_recs(struct drm_device *dev,
917                          struct vc4_exec_info *exec)
918 {
919         uint32_t i;
920         int ret = 0;
921
922         for (i = 0; i < exec->shader_state_count; i++) {
923                 ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
924                 if (ret)
925                         return ret;
926         }
927
928         return ret;
929 }