frame->sp = fp + 0x10;
frame->fp = *(unsigned long *)(fp);
- frame->pc = *(unsigned long *)(fp + 8);
+ /*
+ * -4 here because we care about the PC at time of bl,
+ * not where the return will go.
+ */
+ frame->pc = *(unsigned long *)(fp + 8) - 4;
return 0;
}