struct msm_drm_private *priv = dev->dev_private;
int i, ret;
- mutex_lock(&dev->struct_mutex);
-
submit->fence = ++priv->next_fence;
gpu->submitted_fence = submit->fence;
msm_gem_move_to_active(&msm_obj->base, gpu, true, submit->fence);
}
hangcheck_timer_reset(gpu);
- mutex_unlock(&dev->struct_mutex);
return ret;
}