}
/* boundary checking */
- if (shared_timer->timer_in_use > NES_NIC_FAST_TIMER_HIGH)
- shared_timer->timer_in_use = NES_NIC_FAST_TIMER_HIGH;
- else if (shared_timer->timer_in_use < NES_NIC_FAST_TIMER_LOW) {
- shared_timer->timer_in_use = NES_NIC_FAST_TIMER_LOW;
- }
+ if (shared_timer->timer_in_use > shared_timer->threshold_high)
+ shared_timer->timer_in_use = shared_timer->threshold_high;
+ else if (shared_timer->timer_in_use < shared_timer->threshold_low)
+ shared_timer->timer_in_use = shared_timer->threshold_low;
nesdev->currcq_count = 0;