* The buffer should be a non-cached, non-buffered, memory region
* to allow palette and pixel writes without flushing the cache.
*/
-static int __devinit nuc900fb_map_video_memory(struct fb_info *info)
+static int nuc900fb_map_video_memory(struct fb_info *info)
{
struct nuc900fb_info *fbi = info->par;
dma_addr_t map_dma;
static char driver_name[] = "nuc900fb";
-static int __devinit nuc900fb_probe(struct platform_device *pdev)
+static int nuc900fb_probe(struct platform_device *pdev)
{
struct nuc900fb_info *fbi;
struct nuc900fb_display *display;