#define snd_device(n) list_entry(n, struct snd_device, list)
-/* monitor files for graceful shutdown (hotplug) */
-
-struct snd_monitor_file {
- struct file *file;
- const struct file_operations *disconnected_f_op;
- struct list_head shutdown_list; /* still need to shutdown */
- struct list_head list; /* link of monitor files */
-};
-
/* main structure for soundcard */
struct snd_card {
int snd_card_file_add(struct snd_card *card, struct file *file);
int snd_card_file_remove(struct snd_card *card, struct file *file);
-#ifndef snd_card_set_dev
#define snd_card_set_dev(card, devptr) ((card)->dev = (devptr))
-#endif
/* device.c */
/* for easier backward-porting */
#if defined(CONFIG_GAMEPORT) || defined(CONFIG_GAMEPORT_MODULE)
-#ifndef gameport_set_dev_parent
#define gameport_set_dev_parent(gp,xdev) ((gp)->dev.parent = (xdev))
#define gameport_set_port_data(gp,r) ((gp)->port_data = (r))
#define gameport_get_port_data(gp) (gp)->port_data
#endif
-#endif
/* PCI quirk list helper */
struct snd_pci_quirk {
#include <sound/control.h>
#include <sound/info.h>
+/* monitor files for graceful shutdown (hotplug) */
+struct snd_monitor_file {
+ struct file *file;
+ const struct file_operations *disconnected_f_op;
+ struct list_head shutdown_list; /* still need to shutdown */
+ struct list_head list; /* link of monitor files */
+};
+
static DEFINE_SPINLOCK(shutdown_lock);
static LIST_HEAD(shutdown_files);