frame->sp = fp + 0x10;
frame->fp = *(unsigned long *)(fp);
- /*
- * -4 here because we care about the PC at time of bl,
- * not where the return will go.
- */
- frame->pc = *(unsigned long *)(fp + 8) - 4;
+ frame->pc = *(unsigned long *)(fp + 8);
return 0;
}