}
/*
- * Use the following fucntions to manipulate gameport's per-port
+ * Use the following functions to manipulate gameport's per-port
* driver-specific data.
*/
static inline void *gameport_get_drvdata(struct gameport *gameport)
}
/*
- * Use the following fucntions to pin gameport's driver in process context
+ * Use the following functions to pin gameport's driver in process context
*/
static inline int gameport_pin_driver(struct gameport *gameport)
{