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[karo-tx-linux.git] / drivers / input / gameport / gameport.c
1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/sched.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/kthread.h>
24
25 /*#include <asm/io.h>*/
26
27 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
28 MODULE_DESCRIPTION("Generic gameport layer");
29 MODULE_LICENSE("GPL");
30
31 EXPORT_SYMBOL(__gameport_register_port);
32 EXPORT_SYMBOL(gameport_unregister_port);
33 EXPORT_SYMBOL(__gameport_register_driver);
34 EXPORT_SYMBOL(gameport_unregister_driver);
35 EXPORT_SYMBOL(gameport_open);
36 EXPORT_SYMBOL(gameport_close);
37 EXPORT_SYMBOL(gameport_rescan);
38 EXPORT_SYMBOL(gameport_cooked_read);
39 EXPORT_SYMBOL(gameport_set_name);
40 EXPORT_SYMBOL(gameport_set_phys);
41 EXPORT_SYMBOL(gameport_start_polling);
42 EXPORT_SYMBOL(gameport_stop_polling);
43
44 /*
45  * gameport_sem protects entire gameport subsystem and is taken
46  * every time gameport port or driver registrered or unregistered.
47  */
48 static DECLARE_MUTEX(gameport_sem);
49
50 static LIST_HEAD(gameport_list);
51
52 static struct bus_type gameport_bus = {
53         .name = "gameport",
54 };
55
56 static void gameport_add_port(struct gameport *gameport);
57 static void gameport_destroy_port(struct gameport *gameport);
58 static void gameport_reconnect_port(struct gameport *gameport);
59 static void gameport_disconnect_port(struct gameport *gameport);
60
61 #if defined(__i386__)
62
63 #include <asm/i8253.h>
64
65 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
66 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
67
68 static unsigned int get_time_pit(void)
69 {
70         unsigned long flags;
71         unsigned int count;
72
73         spin_lock_irqsave(&i8253_lock, flags);
74         outb_p(0x00, 0x43);
75         count = inb_p(0x40);
76         count |= inb_p(0x40) << 8;
77         spin_unlock_irqrestore(&i8253_lock, flags);
78
79         return count;
80 }
81
82 #endif
83
84
85
86 /*
87  * gameport_measure_speed() measures the gameport i/o speed.
88  */
89
90 static int gameport_measure_speed(struct gameport *gameport)
91 {
92 #if defined(__i386__)
93
94         unsigned int i, t, t1, t2, t3, tx;
95         unsigned long flags;
96
97         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
98                 return 0;
99
100         tx = 1 << 30;
101
102         for(i = 0; i < 50; i++) {
103                 local_irq_save(flags);
104                 GET_TIME(t1);
105                 for (t = 0; t < 50; t++) gameport_read(gameport);
106                 GET_TIME(t2);
107                 GET_TIME(t3);
108                 local_irq_restore(flags);
109                 udelay(i * 10);
110                 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
111         }
112
113         gameport_close(gameport);
114         return 59659 / (tx < 1 ? 1 : tx);
115
116 #elif defined (__x86_64__)
117
118         unsigned int i, t;
119         unsigned long tx, t1, t2, flags;
120
121         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
122                 return 0;
123
124         tx = 1 << 30;
125
126         for(i = 0; i < 50; i++) {
127                 local_irq_save(flags);
128                 rdtscl(t1);
129                 for (t = 0; t < 50; t++) gameport_read(gameport);
130                 rdtscl(t2);
131                 local_irq_restore(flags);
132                 udelay(i * 10);
133                 if (t2 - t1 < tx) tx = t2 - t1;
134         }
135
136         gameport_close(gameport);
137         return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
138
139 #else
140
141         unsigned int j, t = 0;
142
143         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
144                 return 0;
145
146         j = jiffies; while (j == jiffies);
147         j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
148
149         gameport_close(gameport);
150         return t * HZ / 1000;
151
152 #endif
153 }
154
155 void gameport_start_polling(struct gameport *gameport)
156 {
157         spin_lock(&gameport->timer_lock);
158
159         if (!gameport->poll_cnt++) {
160                 BUG_ON(!gameport->poll_handler);
161                 BUG_ON(!gameport->poll_interval);
162                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
163         }
164
165         spin_unlock(&gameport->timer_lock);
166 }
167
168 void gameport_stop_polling(struct gameport *gameport)
169 {
170         spin_lock(&gameport->timer_lock);
171
172         if (!--gameport->poll_cnt)
173                 del_timer(&gameport->poll_timer);
174
175         spin_unlock(&gameport->timer_lock);
176 }
177
178 static void gameport_run_poll_handler(unsigned long d)
179 {
180         struct gameport *gameport = (struct gameport *)d;
181
182         gameport->poll_handler(gameport);
183         if (gameport->poll_cnt)
184                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
185 }
186
187 /*
188  * Basic gameport -> driver core mappings
189  */
190
191 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
192 {
193         down_write(&gameport_bus.subsys.rwsem);
194
195         gameport->dev.driver = &drv->driver;
196         if (drv->connect(gameport, drv)) {
197                 gameport->dev.driver = NULL;
198                 goto out;
199         }
200         device_bind_driver(&gameport->dev);
201 out:
202         up_write(&gameport_bus.subsys.rwsem);
203 }
204
205 static void gameport_release_driver(struct gameport *gameport)
206 {
207         down_write(&gameport_bus.subsys.rwsem);
208         device_release_driver(&gameport->dev);
209         up_write(&gameport_bus.subsys.rwsem);
210 }
211
212 static void gameport_find_driver(struct gameport *gameport)
213 {
214         down_write(&gameport_bus.subsys.rwsem);
215         device_attach(&gameport->dev);
216         up_write(&gameport_bus.subsys.rwsem);
217 }
218
219
220 /*
221  * Gameport event processing.
222  */
223
224 enum gameport_event_type {
225         GAMEPORT_RESCAN,
226         GAMEPORT_RECONNECT,
227         GAMEPORT_REGISTER_PORT,
228         GAMEPORT_REGISTER_DRIVER,
229 };
230
231 struct gameport_event {
232         enum gameport_event_type type;
233         void *object;
234         struct module *owner;
235         struct list_head node;
236 };
237
238 static DEFINE_SPINLOCK(gameport_event_lock);    /* protects gameport_event_list */
239 static LIST_HEAD(gameport_event_list);
240 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
241 static struct task_struct *gameport_task;
242
243 static void gameport_queue_event(void *object, struct module *owner,
244                               enum gameport_event_type event_type)
245 {
246         unsigned long flags;
247         struct gameport_event *event;
248
249         spin_lock_irqsave(&gameport_event_lock, flags);
250
251         /*
252          * Scan event list for the other events for the same gameport port,
253          * starting with the most recent one. If event is the same we
254          * do not need add new one. If event is of different type we
255          * need to add this event and should not look further because
256          * we need to preseve sequence of distinct events.
257          */
258         list_for_each_entry_reverse(event, &gameport_event_list, node) {
259                 if (event->object == object) {
260                         if (event->type == event_type)
261                                 goto out;
262                         break;
263                 }
264         }
265
266         if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
267                 if (!try_module_get(owner)) {
268                         printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
269                         goto out;
270                 }
271
272                 event->type = event_type;
273                 event->object = object;
274                 event->owner = owner;
275
276                 list_add_tail(&event->node, &gameport_event_list);
277                 wake_up(&gameport_wait);
278         } else {
279                 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
280         }
281 out:
282         spin_unlock_irqrestore(&gameport_event_lock, flags);
283 }
284
285 static void gameport_free_event(struct gameport_event *event)
286 {
287         module_put(event->owner);
288         kfree(event);
289 }
290
291 static void gameport_remove_duplicate_events(struct gameport_event *event)
292 {
293         struct list_head *node, *next;
294         struct gameport_event *e;
295         unsigned long flags;
296
297         spin_lock_irqsave(&gameport_event_lock, flags);
298
299         list_for_each_safe(node, next, &gameport_event_list) {
300                 e = list_entry(node, struct gameport_event, node);
301                 if (event->object == e->object) {
302                         /*
303                          * If this event is of different type we should not
304                          * look further - we only suppress duplicate events
305                          * that were sent back-to-back.
306                          */
307                         if (event->type != e->type)
308                                 break;
309
310                         list_del_init(node);
311                         gameport_free_event(e);
312                 }
313         }
314
315         spin_unlock_irqrestore(&gameport_event_lock, flags);
316 }
317
318
319 static struct gameport_event *gameport_get_event(void)
320 {
321         struct gameport_event *event;
322         struct list_head *node;
323         unsigned long flags;
324
325         spin_lock_irqsave(&gameport_event_lock, flags);
326
327         if (list_empty(&gameport_event_list)) {
328                 spin_unlock_irqrestore(&gameport_event_lock, flags);
329                 return NULL;
330         }
331
332         node = gameport_event_list.next;
333         event = list_entry(node, struct gameport_event, node);
334         list_del_init(node);
335
336         spin_unlock_irqrestore(&gameport_event_lock, flags);
337
338         return event;
339 }
340
341 static void gameport_handle_events(void)
342 {
343         struct gameport_event *event;
344         struct gameport_driver *gameport_drv;
345
346         down(&gameport_sem);
347
348         while ((event = gameport_get_event())) {
349
350                 switch (event->type) {
351                         case GAMEPORT_REGISTER_PORT:
352                                 gameport_add_port(event->object);
353                                 break;
354
355                         case GAMEPORT_RECONNECT:
356                                 gameport_reconnect_port(event->object);
357                                 break;
358
359                         case GAMEPORT_RESCAN:
360                                 gameport_disconnect_port(event->object);
361                                 gameport_find_driver(event->object);
362                                 break;
363
364                         case GAMEPORT_REGISTER_DRIVER:
365                                 gameport_drv = event->object;
366                                 driver_register(&gameport_drv->driver);
367                                 break;
368
369                         default:
370                                 break;
371                 }
372
373                 gameport_remove_duplicate_events(event);
374                 gameport_free_event(event);
375         }
376
377         up(&gameport_sem);
378 }
379
380 /*
381  * Remove all events that have been submitted for a given gameport port.
382  */
383 static void gameport_remove_pending_events(struct gameport *gameport)
384 {
385         struct list_head *node, *next;
386         struct gameport_event *event;
387         unsigned long flags;
388
389         spin_lock_irqsave(&gameport_event_lock, flags);
390
391         list_for_each_safe(node, next, &gameport_event_list) {
392                 event = list_entry(node, struct gameport_event, node);
393                 if (event->object == gameport) {
394                         list_del_init(node);
395                         gameport_free_event(event);
396                 }
397         }
398
399         spin_unlock_irqrestore(&gameport_event_lock, flags);
400 }
401
402 /*
403  * Destroy child gameport port (if any) that has not been fully registered yet.
404  *
405  * Note that we rely on the fact that port can have only one child and therefore
406  * only one child registration request can be pending. Additionally, children
407  * are registered by driver's connect() handler so there can't be a grandchild
408  * pending registration together with a child.
409  */
410 static struct gameport *gameport_get_pending_child(struct gameport *parent)
411 {
412         struct gameport_event *event;
413         struct gameport *gameport, *child = NULL;
414         unsigned long flags;
415
416         spin_lock_irqsave(&gameport_event_lock, flags);
417
418         list_for_each_entry(event, &gameport_event_list, node) {
419                 if (event->type == GAMEPORT_REGISTER_PORT) {
420                         gameport = event->object;
421                         if (gameport->parent == parent) {
422                                 child = gameport;
423                                 break;
424                         }
425                 }
426         }
427
428         spin_unlock_irqrestore(&gameport_event_lock, flags);
429         return child;
430 }
431
432 static int gameport_thread(void *nothing)
433 {
434         do {
435                 gameport_handle_events();
436                 wait_event_interruptible(gameport_wait,
437                         kthread_should_stop() || !list_empty(&gameport_event_list));
438                 try_to_freeze();
439         } while (!kthread_should_stop());
440
441         printk(KERN_DEBUG "gameport: kgameportd exiting\n");
442         return 0;
443 }
444
445
446 /*
447  * Gameport port operations
448  */
449
450 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
451 {
452         struct gameport *gameport = to_gameport_port(dev);
453         return sprintf(buf, "%s\n", gameport->name);
454 }
455
456 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
457 {
458         struct gameport *gameport = to_gameport_port(dev);
459         struct device_driver *drv;
460         int retval;
461
462         retval = down_interruptible(&gameport_sem);
463         if (retval)
464                 return retval;
465
466         retval = count;
467         if (!strncmp(buf, "none", count)) {
468                 gameport_disconnect_port(gameport);
469         } else if (!strncmp(buf, "reconnect", count)) {
470                 gameport_reconnect_port(gameport);
471         } else if (!strncmp(buf, "rescan", count)) {
472                 gameport_disconnect_port(gameport);
473                 gameport_find_driver(gameport);
474         } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
475                 gameport_disconnect_port(gameport);
476                 gameport_bind_driver(gameport, to_gameport_driver(drv));
477                 put_driver(drv);
478         } else {
479                 retval = -EINVAL;
480         }
481
482         up(&gameport_sem);
483
484         return retval;
485 }
486
487 static struct device_attribute gameport_device_attrs[] = {
488         __ATTR(description, S_IRUGO, gameport_show_description, NULL),
489         __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
490         __ATTR_NULL
491 };
492
493 static void gameport_release_port(struct device *dev)
494 {
495         struct gameport *gameport = to_gameport_port(dev);
496
497         kfree(gameport);
498         module_put(THIS_MODULE);
499 }
500
501 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
502 {
503         va_list args;
504
505         va_start(args, fmt);
506         vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
507         va_end(args);
508 }
509
510 /*
511  * Prepare gameport port for registration.
512  */
513 static void gameport_init_port(struct gameport *gameport)
514 {
515         static atomic_t gameport_no = ATOMIC_INIT(0);
516
517         __module_get(THIS_MODULE);
518
519         init_MUTEX(&gameport->drv_sem);
520         device_initialize(&gameport->dev);
521         snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
522                  "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
523         gameport->dev.bus = &gameport_bus;
524         gameport->dev.release = gameport_release_port;
525         if (gameport->parent)
526                 gameport->dev.parent = &gameport->parent->dev;
527
528         spin_lock_init(&gameport->timer_lock);
529         init_timer(&gameport->poll_timer);
530         gameport->poll_timer.function = gameport_run_poll_handler;
531         gameport->poll_timer.data = (unsigned long)gameport;
532 }
533
534 /*
535  * Complete gameport port registration.
536  * Driver core will attempt to find appropriate driver for the port.
537  */
538 static void gameport_add_port(struct gameport *gameport)
539 {
540         if (gameport->parent)
541                 gameport->parent->child = gameport;
542
543         gameport->speed = gameport_measure_speed(gameport);
544
545         list_add_tail(&gameport->node, &gameport_list);
546
547         if (gameport->io)
548                 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
549                         gameport->name, gameport->phys, gameport->io, gameport->speed);
550         else
551                 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
552                         gameport->name, gameport->phys, gameport->speed);
553
554         device_add(&gameport->dev);
555         gameport->registered = 1;
556 }
557
558 /*
559  * gameport_destroy_port() completes deregistration process and removes
560  * port from the system
561  */
562 static void gameport_destroy_port(struct gameport *gameport)
563 {
564         struct gameport *child;
565
566         child = gameport_get_pending_child(gameport);
567         if (child) {
568                 gameport_remove_pending_events(child);
569                 put_device(&child->dev);
570         }
571
572         if (gameport->parent) {
573                 gameport->parent->child = NULL;
574                 gameport->parent = NULL;
575         }
576
577         if (gameport->registered) {
578                 device_del(&gameport->dev);
579                 list_del_init(&gameport->node);
580                 gameport->registered = 0;
581         }
582
583         gameport_remove_pending_events(gameport);
584         put_device(&gameport->dev);
585 }
586
587 /*
588  * Reconnect gameport port and all its children (re-initialize attached devices)
589  */
590 static void gameport_reconnect_port(struct gameport *gameport)
591 {
592         do {
593                 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
594                         gameport_disconnect_port(gameport);
595                         gameport_find_driver(gameport);
596                         /* Ok, old children are now gone, we are done */
597                         break;
598                 }
599                 gameport = gameport->child;
600         } while (gameport);
601 }
602
603 /*
604  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
605  * all child ports are unbound and destroyed.
606  */
607 static void gameport_disconnect_port(struct gameport *gameport)
608 {
609         struct gameport *s, *parent;
610
611         if (gameport->child) {
612                 /*
613                  * Children ports should be disconnected and destroyed
614                  * first, staring with the leaf one, since we don't want
615                  * to do recursion
616                  */
617                 for (s = gameport; s->child; s = s->child)
618                         /* empty */;
619
620                 do {
621                         parent = s->parent;
622
623                         gameport_release_driver(s);
624                         gameport_destroy_port(s);
625                 } while ((s = parent) != gameport);
626         }
627
628         /*
629          * Ok, no children left, now disconnect this port
630          */
631         gameport_release_driver(gameport);
632 }
633
634 void gameport_rescan(struct gameport *gameport)
635 {
636         gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
637 }
638
639 void gameport_reconnect(struct gameport *gameport)
640 {
641         gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
642 }
643
644 /*
645  * Submits register request to kgameportd for subsequent execution.
646  * Note that port registration is always asynchronous.
647  */
648 void __gameport_register_port(struct gameport *gameport, struct module *owner)
649 {
650         gameport_init_port(gameport);
651         gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
652 }
653
654 /*
655  * Synchronously unregisters gameport port.
656  */
657 void gameport_unregister_port(struct gameport *gameport)
658 {
659         down(&gameport_sem);
660         gameport_disconnect_port(gameport);
661         gameport_destroy_port(gameport);
662         up(&gameport_sem);
663 }
664
665
666 /*
667  * Gameport driver operations
668  */
669
670 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
671 {
672         struct gameport_driver *driver = to_gameport_driver(drv);
673         return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
674 }
675
676 static struct driver_attribute gameport_driver_attrs[] = {
677         __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
678         __ATTR_NULL
679 };
680
681 static int gameport_driver_probe(struct device *dev)
682 {
683         struct gameport *gameport = to_gameport_port(dev);
684         struct gameport_driver *drv = to_gameport_driver(dev->driver);
685
686         drv->connect(gameport, drv);
687         return gameport->drv ? 0 : -ENODEV;
688 }
689
690 static int gameport_driver_remove(struct device *dev)
691 {
692         struct gameport *gameport = to_gameport_port(dev);
693         struct gameport_driver *drv = to_gameport_driver(dev->driver);
694
695         drv->disconnect(gameport);
696         return 0;
697 }
698
699 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
700 {
701         drv->driver.bus = &gameport_bus;
702         drv->driver.probe = gameport_driver_probe;
703         drv->driver.remove = gameport_driver_remove;
704         gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
705 }
706
707 void gameport_unregister_driver(struct gameport_driver *drv)
708 {
709         struct gameport *gameport;
710
711         down(&gameport_sem);
712         drv->ignore = 1;        /* so gameport_find_driver ignores it */
713
714 start_over:
715         list_for_each_entry(gameport, &gameport_list, node) {
716                 if (gameport->drv == drv) {
717                         gameport_disconnect_port(gameport);
718                         gameport_find_driver(gameport);
719                         /* we could've deleted some ports, restart */
720                         goto start_over;
721                 }
722         }
723
724         driver_unregister(&drv->driver);
725         up(&gameport_sem);
726 }
727
728 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
729 {
730         struct gameport_driver *gameport_drv = to_gameport_driver(drv);
731
732         return !gameport_drv->ignore;
733 }
734
735 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
736 {
737         down(&gameport->drv_sem);
738         gameport->drv = drv;
739         up(&gameport->drv_sem);
740 }
741
742 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
743 {
744
745         if (gameport->open) {
746                 if (gameport->open(gameport, mode)) {
747                         return -1;
748                 }
749         } else {
750                 if (mode != GAMEPORT_MODE_RAW)
751                         return -1;
752         }
753
754         gameport_set_drv(gameport, drv);
755         return 0;
756 }
757
758 void gameport_close(struct gameport *gameport)
759 {
760         del_timer_sync(&gameport->poll_timer);
761         gameport->poll_handler = NULL;
762         gameport->poll_interval = 0;
763         gameport_set_drv(gameport, NULL);
764         if (gameport->close)
765                 gameport->close(gameport);
766 }
767
768 static int __init gameport_init(void)
769 {
770         gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
771         if (IS_ERR(gameport_task)) {
772                 printk(KERN_ERR "gameport: Failed to start kgameportd\n");
773                 return PTR_ERR(gameport_task);
774         }
775
776         gameport_bus.dev_attrs = gameport_device_attrs;
777         gameport_bus.drv_attrs = gameport_driver_attrs;
778         gameport_bus.match = gameport_bus_match;
779         bus_register(&gameport_bus);
780
781         return 0;
782 }
783
784 static void __exit gameport_exit(void)
785 {
786         bus_unregister(&gameport_bus);
787         kthread_stop(gameport_task);
788 }
789
790 module_init(gameport_init);
791 module_exit(gameport_exit);