- * implementation because they are in the SS_LISTEN state. When a connection
- * request is received (the second kind of socket mentioned above), we create a
- * new socket and refer to it as a pending socket. These pending sockets are
- * placed on the pending connection list of the listener socket. When future
- * packets are received for the address the listener socket is bound to, we
- * check if the source of the packet is from one that has an existing pending
- * connection. If it does, we process the packet for the pending socket. When
- * that socket reaches the connected state, it is removed from the listener
- * socket's pending list and enqueued in the listener socket's accept queue.
- * Callers of accept(2) will accept connected sockets from the listener socket's
- * accept queue. If the socket cannot be accepted for some reason then it is
- * marked rejected. Once the connection is accepted, it is owned by the user
- * process and the responsibility for cleanup falls with that user process.
+ * implementation because they are in the VSOCK_SS_LISTEN state. When a
+ * connection request is received (the second kind of socket mentioned above),
+ * we create a new socket and refer to it as a pending socket. These pending
+ * sockets are placed on the pending connection list of the listener socket.
+ * When future packets are received for the address the listener socket is
+ * bound to, we check if the source of the packet is from one that has an
+ * existing pending connection. If it does, we process the packet for the
+ * pending socket. When that socket reaches the connected state, it is removed
+ * from the listener socket's pending list and enqueued in the listener
+ * socket's accept queue. Callers of accept(2) will accept connected sockets
+ * from the listener socket's accept queue. If the socket cannot be accepted
+ * for some reason then it is marked rejected. Once the connection is
+ * accepted, it is owned by the user process and the responsibility for cleanup
+ * falls with that user process.